Currently based in Mbabane, Swaziland
Soon to be based in Melbourne, Australia
Windows, Mac and Linux initially
iOS and Android eventually
Forgive Me My Henchmen is a unique take on tower defence - you play as the typical action movie head bad guy, deploying henchmen and sabotaging a building in an attempt to delay a one-man army action hero. Guide the Crimelord through 20 levels of carnage and action, use items (such as explosives, cabinets, and motivational posters) and henchmen (like goons, mafioso, and bosses) strategically to outsmart and evade the vigilante on a mission. Forgive Me My Henchmen is a fun, over-the-top, and satirical look at action movies and typical game tropes.
Blake McDermott was inspired to create Forgive Me My Henchmen after taking a university course called 'Gender, War, and Peace'. The course revealed how often action heroes are examples of hegemonic masculinity - a type of masculinity characterized by violence, loneliness, and anger. The course also looked at how often stereotypes are used to portray enemies and how we rarely - if ever - get to hear the stories behind the bad guys. With this in mind and armed with a love of action movies, Blake decided to create a game from the bad guy's perspective. Work on Forgive Me My Henchmen began in March 2015. In early 2017, Blake enlisted the help of two artists: Jonatan Wallén and Phil Snowbarger - both are university students studying interactive design. In 2018, two musicians joined the project: Blake Matthew and Andrea Pagani.
EezyStreet is an independent games studio created by Blake McDermott in 2017. It aims to make games that make people laugh and think.