How do you know when you’ve made it as a game designer?
To understand my answer, you must first understand my journey with Metal Gear Solid. It’s a story of obsession.
One day, by mere chance, I came out the other side of the vents...and that is when my love of Metal Gear Solid began.
The gameplay, the graphics, the convoluted story that I skipped...I loved it all.
What I love about MGS is that every time you play it, you feel like you are playing the best that gaming has to offer at that point in time. MGS always feels like the pinnacle! The Peak!
When it did, I was in University. I didn’t have a playstation 3...but my roommate did, so I bought the game, I put it in the machine, and my life was gone for a few days. I didn’t leave the house, I didn’t change clothes, I ate pasta...plain! All weekend long! I didn’t even leave to the store to buy condiments...ugh. I remember a screen popping up saying ‘You’ve been playing for “AN INDEFENSIBLE NUMBER OF” hours, you should really take a break.’ I remember thinking ‘Fuck you screen! You can’t tell me what to do!’ and going straight back to it. I even made excuses not to see my girlfriend at the time. I remember Sunday that my friends staged an intervention. ‘We love you Blake! Don’t do this to yourself’.
I haven’t played it yet. I’ve been yearning to, but I can’t. I can’t for two reasons. First of all, because I don’t have the hardware. I don’t have a fancy TV or a console, and my laptop (as I’ve blogged about before) is evil...I don’t have a device strong enough to play it. Secondly, playing MGS5 would mean that life gets completely put on hold for awhile, and I can’t do that right now. There is too much to do.
I’ve succeeded at life.