Hi, I'm Blake. my big project is a tower defence game called 'Forgive Me My Henchmen'. you play as a typical head 'bad guy', deploying henchmen and sabotaging a building to delay an unstoppable one-man army.
I can’t speak for everybody, only for myself.
Most of the time, I don't care that nobody's heard of what I'm working on. Everyday I get to work on a project that I completely love - that is something I am incredibly grateful for regardless. There is a certain peace that comes along with following your heart and getting to work on something you do for its own sake.
Other times, I fear that following my heart into this endeavor - like I have - might all be for naught. There is always this looming, potential threat that all the time and all the life I’ve put into this project might not make an impact at all...like tears...in the rain.
In short, being a no-name game dev is like riding a pendulum between utter bliss and existential dread.
It’s like taking a leap of faith while being strapped to an anvil.
It’s like getting a Swedish massage which is sporadically interrupted by kicks to the nuts.