The kickstarter for my game 'Forgive Me My Henchmen' did not hit its minimum kickstarter goal. So what happens next?
I've decided to include in full the message I wrote to my kickstarter backers.
Here it is:
Dear Backers and Henchmen,
As I’m sure many of you know, ‘Forgive Me My Henchmen’ (FMMH) didn’t hit its minimum kickstarter goal. First of all, I wanted to say thanks to all of you who decided to support this game - it’s been wonderful getting to meet and interact with you guys, and I am very grateful for the support you’ve given the game.
From the get go, the kickstarter campaign had a bit of a weak start. As far as I can tell, this had nothing to do with the game itself. Rather, I didn’t build up a big enough community before launching the campaign, and that’s on me. I also didn’t have a playable demo available, and I think having one would not have just added credibility to the project, it would have also given people a chance to experience the awesomeness that is FMMH first hand.
These shortcomings aside, I am happy with the effort I gave to this campaign - I worked hard on it, and have a degree of peace knowing that despite a weak start, I did my best to make up for it. It was incredible to watch the FMMH community grow, as well as be featured in articles/videos etc. Despite the outcome, it has been a great experience and I am grateful for it.
So what will be the plan for FMMH going forward?
The good news is that this isn’t the end of the line for FMMH - I will continue to work on this game because I love it. Furthermore, other people are starting to love it too, and it is the response this game has been getting from others which has contributed to my decision to complete this project. Bottom line is that FMMH will be released sooner or later.
However, financially, it is no longer viable for me to work on this project full-time (like I have been). There are bills to pay, and a man can only eat noodles for so long before enough is enough...that is why I will only be able to dedicate hours per week to the project instead of dedicating full days to it like I have been. Progress will be slow, but it will be continuous and forward.
There is a high chance of a future crowdfunding campaign. But before that can happen, I want to have at least completed a playable demo. It will take time to create that demo (afterall, the game still needs music and some serious programming) but with time, it will happen.
So, long story short, this likely won’t be the last time you hear about FMMH. Much like the vigilante, the development of this game can be delayed, but it won’t be stopped!
Thank you again for everything. Wishing you the best, and feel free to keep in touch.