Hi, I'm Blake. my big project is a tower defence game called 'Forgive Me My Henchmen'. you play as a typical head 'bad guy', deploying henchmen and sabotaging a building to delay an unstoppable one-man army.
Last, but not least, this week I am going to release a Kickstarter breakdown. In it, I will share what I did right/wrong concerning my kickstarter campaign, and the lessons I am taking from it. This is not only good for me (cause it should make sure I don't repeat my mistakes) but hopefully, it will also be good for others who may one day find themselves in a similar position.
Anyway, that's it for now. Keep well,
I haven't yet written about how the failure of the kickstarter has made me feel. Seeing as this is something I'm going through, this is something I wanted to write about. This isn't the happiest entry, but as I mentioned ages ago, I think this blog will have more value if I'm just authentic about all my experiences (not just a few of them).
I wrote the following on April 3rd:
And that is okay. Despite this, I am still okay.
PS - I'm reading what I wrote a few days later...even though I'm still in the slump, I've started taking steps to gain forward momentum again. Slowly, but surely, I'm getting back on track.
The kickstarter for my game 'Forgive Me My Henchmen' did not hit its minimum kickstarter goal. So what happens next?
I've decided to include in full the message I wrote to my kickstarter backers.
Here it is:
Dear Backers and Henchmen,
As I’m sure many of you know, ‘Forgive Me My Henchmen’ (FMMH) didn’t hit its minimum kickstarter goal. First of all, I wanted to say thanks to all of you who decided to support this game - it’s been wonderful getting to meet and interact with you guys, and I am very grateful for the support you’ve given the game.
From the get go, the kickstarter campaign had a bit of a weak start. As far as I can tell, this had nothing to do with the game itself. Rather, I didn’t build up a big enough community before launching the campaign, and that’s on me. I also didn’t have a playable demo available, and I think having one would not have just added credibility to the project, it would have also given people a chance to experience the awesomeness that is FMMH first hand.
These shortcomings aside, I am happy with the effort I gave to this campaign - I worked hard on it, and have a degree of peace knowing that despite a weak start, I did my best to make up for it. It was incredible to watch the FMMH community grow, as well as be featured in articles/videos etc. Despite the outcome, it has been a great experience and I am grateful for it.
So what will be the plan for FMMH going forward?
The good news is that this isn’t the end of the line for FMMH - I will continue to work on this game because I love it. Furthermore, other people are starting to love it too, and it is the response this game has been getting from others which has contributed to my decision to complete this project. Bottom line is that FMMH will be released sooner or later.
However, financially, it is no longer viable for me to work on this project full-time (like I have been). There are bills to pay, and a man can only eat noodles for so long before enough is enough...that is why I will only be able to dedicate hours per week to the project instead of dedicating full days to it like I have been. Progress will be slow, but it will be continuous and forward.
There is a high chance of a future crowdfunding campaign. But before that can happen, I want to have at least completed a playable demo. It will take time to create that demo (afterall, the game still needs music and some serious programming) but with time, it will happen.
So, long story short, this likely won’t be the last time you hear about FMMH. Much like the vigilante, the development of this game can be delayed, but it won’t be stopped!
Thank you again for everything. Wishing you the best, and feel free to keep in touch.
Most of this is my fault - there are definitely things I could have done differently which would have made the launch more successful. This includes building up a bigger email list before hand, emphasizing the ‘why’ behind the game more, as well as countless other things. Amongst these is I tried to move too fast.
That being said, despite a weak launch the word has been spreading, and the kickstarter has - slowly but surely been gaining momentum. This is in part due to my crazy marketing efforts, but also a large part of this has been due to the journalist rockstars who have decided to write about the game, as well as the kickstarter community who are doing wonderful things to spread the word.
This may all be too little too late - there are only 9 days left - but there is still hope! I’m gonna work hard for that strong finish!
In other news, I finally may have also reached a truce with my laptop. This may not sound like a big deal, but for most of you who have read this blog before, you know that this may be marking the end of a hostile, bitter war that has gone on for months - war is hell.
But yeah, that’s about it guys! I am happy to say that, even with all this going on, I’ve also been able to make forward progress with the game. I have finally figured out a way to introduce the upgrade system in a way that works with the game and still means that the player gets to make meaningful choices - I’ll likely write about this in the week ahead.
Wish me luck guys!
PS - if you know about my game and have been thinking “Hmm, I’ve been meaning to commit my life-savings into kickstarting Blake’s project but just haven’t found the time...” I wanted to let you know that there is no better time to do so than now. Here’s the link ;)
For the first time ever, I decided to try vlogging!
This vlog is from this morning, and talks about what I learned about Zen from sitting on a mountain-top.
First of all, I may be able to charge while the screen is up AND therefore that laptop will stop shutting down in my face - this could be a game changer.
Anyway, if this works, then I may be able to start overlooking the 8052 other minor issues that this laptop has. But if this doesn't work, then I am going to go tribal on this laptop's ass!
I am going to work for a few months at a menial job, use the money I save to buy a ticket to the tropical island of Vanuatu, hire a guide to fly me to its famous volcanic island, hike the few hours it takes to get to the top, then I am going to throw the laptop in lava! Molten fucking lava!!
I get a 20GB internet limit per month, which I've almost drained. Luckily, however, I get free internet from midnight to 5am - what that has meant is that every night I've been staying up laaaaaaaate!
The positive to this is that I am still as productive as ever.
The negative is that I'm so tired my mind is not as sharp...I barely even register when I make spelling mistaeks aneemore.
Ugh...I mst sleeep now...
Guys, sometimes in moments of weakness, I'm tempted to use fake references from authoritative figures to build interest in my game. For example:
"This is the best game I've played in years!"
It's the perfect crime ...who would ever know?