What a month it has been!
I had originally hoped that October would be the month that I could create and release an official trailer for Forgive Me My Henchmen (FMMH). Well...that didn’t happen. Despite that, all in all, this month has been a successful one.
The withdrawal of my character artist (for the foreseeable future) meant that for the first time, I got to try my own hand at pixel art (See Blog Entry for 7 October). Completing the remaining sprites has been what mostly kept me busy for this month and I am happy to say that now - as a result of a ton of work - about 99% of the art/animation needed for this project has been completed. VICTORY!!!
This is a major landmark, so I am really happy it has been hit. To celebrate, I was going to spray champagne everywhere like they do in Formula 1, but then I remembered that champagne is expensive, and I am broke, so I decided to just have a glass of water instead. Party like a rockstar.
I also feel that I stepped up my PR game this month. I think my new approach to blogging (see Blog Entry for 27 September) has helped me to have a lot more fun with it, and now media / PR is something I no longer fear. That being said, I’ve realized that marketing is going to be the biggest challenge that I will face. I currently have about 35 twitter followers, and don’t exactly know how to get heard in a very noisy world. I will need to think about this challenge more and learn how to improve at this essential aspect of game dev. Hopefully, creating a good game trailer will help.
Speaking of which, creating a great trailer will be the mission and focus for the month ahead. I would also like to create a gameplay trailer because trailers - albeit awesome - don’t always give a great idea of how a game will actually play. I want people to know what they can expect from FMMH.