It’s been a great month! I didn’t finish the trailer but I still made a ton of forward progress - perhaps because of my trailer goal.
It is only when you are working on a trailer that you finally realize that there are 80,000 things to be done before your game becomes presentable, haha. For me, this included:
- putting all the sprites into the project.
- improving the nunchuk animations (I did this by studying Bruce Lee videos).
- drawing out the ol ‘vigilante jumps out of the window then swings into the floor below’ animation.
- putting in the hit impact animation.
- Adding the smoke effect.
- Getting one of my artists (Jonatan) to create dirt! I didn’t know it was possible to make dirt look cool, yet he did. I love this guy!
Check out this video - it should show, for example, the smoke effect, new henchmen sprites, and the hit impact animation - pretty snazzy eh?
On another positive note, this month I commissioned two new people for the trailer. The first was a voice actor with a voice so rugged I wanted to take it on a camping trip. I found him through voicebunny, and he did a great job. Only cost me $60 as well. Thanks to this guy, my trailer will be leaking testosterone.
The second was an artist I commissioned for some images (done in a different art style) I need for the trailer’s beginning. He worked faster than a rocket propelled ostrich and created some really dark, gritty images that I think will be perfect in setting the trailer’s tone.
To prepare to make the trailer, a few weeks ago I brainstormed a whole list of scenes from the game that I thought would be cool to show. What has kept me busy the past few days is capturing these as gameplay footage. It can be a bit tedious at times, but it is progressing nicely.
One of the main things that is going to stop me moving forward at the moment is that I still haven’t decided what music to use for the trailer. I like the idea of an upbeat, strong rhythmic track because it will capture the intensity and ‘forward-motion’ of the action. The best songs I’ve found so far have been from Kevin MacLeod and Matt McFarland. What’s awesome about these tracks is that all of them are both free and royalty free. That being said, I am worried that a lot of the tracks sound too ‘trancy’ for this trailer - as a consequence, instead of buying the game, people might just buy glow-sticks.
Perhaps the music will be from my current short list, but perhaps it will be from a new site. I would prefer free (if possible) BUT I wouldn’t mind forking over a few bucks if it means I can get something that’s perfect. Choosing a great track will be my priority for the next few days...any tips or suggestions?
Then will come the beastly process of putting this all together...I am going to try using Openshot video editor for this: it is open source and seems easy enough to use. Let’s hope it’s foolproof! If so, then I should be okay, haha.
Self-depreciation aside, I am happy about this month. I did not achieve all I hoped to, that being said, I accomplished a lot of things that absolutely had to be done and were bound to take a ton of time and my trailer - and my game - will be better for it.
Follow the game's development on twitter (@FMMHenchmen), on facebook, or follow me on twitter @BlakeMcDeezy