Hi, I'm Blake. my big project is a tower defence game called 'Forgive Me My Henchmen'. you play as a typical head 'bad guy', deploying henchmen and sabotaging a building to delay an unstoppable one-man army.
A few weeks ago, I took a weekend off from Forgive Me My Henchmen to enter into a game jam.
For those of you who don’t know, a game jam is a competition when you’re tasked to make a complete game within a time frame (often 48 - 72 hours). I entered into the Ludum Dare Game Jam, which is one of the biggest and oldest. There were over 6000 people who signed up, and over 3000 people who submitted games.
The games are usually centered around a theme, and the theme for this jam was:
“Combine two incompatible genres”
That is why I decided to create a rhythm / puzzle / stealth game! In it, you play as a sneaky ninja, who must penetrate an armed facility to the beat of the music. You can use boomboxes to distract and move guards, and the game is filled with humour and epic dance moves.
1) Spend more time at the beginning thinking through everything - my process has typically been try something, keep what works, remove what doesn’t, try again. This is great for a game which is has tons of time that you can put into it (like Forgive Me My Henchmen) but for a game that you only have 72 hours to develop, you really need to have a crystal clear idea of what you want to develop as soon as possible. Otherwise, you spend too much time in development, not giving you enough time to polish/improve the game.
In my spare time, I am going to keep on developing / working on this concept - I think with a lot more work and polish, I could develop it into a really entertaining puzzle game - we’ll see.