Most of this is my fault - there are definitely things I could have done differently which would have made the launch more successful. This includes building up a bigger email list before hand, emphasizing the ‘why’ behind the game more, as well as countless other things. Amongst these is I tried to move too fast.
That being said, despite a weak launch the word has been spreading, and the kickstarter has - slowly but surely been gaining momentum. This is in part due to my crazy marketing efforts, but also a large part of this has been due to the journalist rockstars who have decided to write about the game, as well as the kickstarter community who are doing wonderful things to spread the word.
This may all be too little too late - there are only 9 days left - but there is still hope! I’m gonna work hard for that strong finish!
In other news, I finally may have also reached a truce with my laptop. This may not sound like a big deal, but for most of you who have read this blog before, you know that this may be marking the end of a hostile, bitter war that has gone on for months - war is hell.
But yeah, that’s about it guys! I am happy to say that, even with all this going on, I’ve also been able to make forward progress with the game. I have finally figured out a way to introduce the upgrade system in a way that works with the game and still means that the player gets to make meaningful choices - I’ll likely write about this in the week ahead.
Wish me luck guys!
PS - if you know about my game and have been thinking “Hmm, I’ve been meaning to commit my life-savings into kickstarting Blake’s project but just haven’t found the time...” I wanted to let you know that there is no better time to do so than now. Here’s the link ;)