Hey guys, it’s been awhile. This is probably the longest I’ve gone without a blog entry since starting this blog back in Jan 2017!
Anyway, I wanted to let you know what I’ve been up to, and how the game’s been going.
Since coming back, there have been some interesting developments:
1) The game’s core mechanics have changed - As a result of taking such a long break, when I started working on the game again I noticed some problems that I had previously been too close to see. One was that the game got confusing at times - there was too much going on. What I have therefore done is simplify and streamline some of the core mechanics. It has led to a TON OF WORK, but this is good, and these changes are taking the game in a great direction.
I can’t believe how many changes this game has gone through...
2) I’ve started working on a playable demo, and hope to have it completed by the end of this month. A playable demo is a good place to start so that I can get feedback. It is also a good thing to create to help with development number 3.
3) I am looking for a publisher! (or at least, I am considering it). I realized one of the major problems this game faced from the get go was marketing. A good publisher could potentially get this game in front of a lot of people, which is what I need. Who cares if I create one of the best tower defence games if no one ever hears about it or gets a chance to play it? A publisher could also potentially fast track this game’s development by offering support in the right ways.