Hi, I'm Blake. my big project is a tower defence game called 'Forgive Me My Henchmen'. you play as a typical head 'bad guy', deploying henchmen and sabotaging a building to delay an unstoppable one-man army.
To make a long story short, my character artist has had to take a break. While working, he produced some of the coolest looking concept art I can imagine, as well as completed three (out of 9) of the sprite sheets. I’m very grateful for that.
And the show must go on...
The dilemma I faced at the beginning of the week was that there are still 6 characters to do, but I don’t have a backup character artist who could replicate the current style. In addition, I didn’t want to go through the great effort required in finding another artist all over again.
So what I decided to do was to give it a shot myself.
I bought asesprite and then learned how to use it by watching a few youtube tutorials. Then came the tricky part - looking at the concept art that the character artist produced, and then somehow manipulating it into different positions/poses etc. What I found is that using the spritesheets as a guide, and doing lots of cutting/pasting/alterations of the concept art, I was able to start creating sprites that (at least in my opinion) are looking great. Check out the results below:
The top row was completed by the character artist, the bottom row was completed by me. Not too shabby eh?
This whole process has taught me two things. First of all, pixel art is hard! It’s really hard! Sometimes it feels like the repositioning of one pixel can instantly transform a fun piece of art into a hideous abomination! My respect for pixel artists has gone through the roof - you guys are gods among men.
The second thing I’ve learned is that you’ll surprise yourself by what you can do if you just try.
Anyway, I’m glad this is working out. ‘Forgive Me My Henchmen’ is once again moving forward, and I look forward to unveiling some character art this week!