Hi, I'm Blake. my big project is a tower defence game called 'Forgive Me My Henchmen'. you play as a typical head 'bad guy', deploying henchmen and sabotaging a building to delay an unstoppable one-man army.
Below is what it actually looked like:
Dense and bricky. Just how I like like it.
For the first time ever, I decided to try vlogging!
This vlog is from this morning, and talks about what I learned about Zen from sitting on a mountain-top.
I have a 20GB internet limit per month. Last month I used up the 20GB limit faster than you can say ‘marketing’ and as a result, I’ve been internet-less the past few weeks...But INTERNET IS BACK! Therefore, I can finally blog again - woot!
The biggest change, however, has been the decision to introduce a new mechanic into the game. Perhaps it is a bit reckless to introduce a new mechanic this late into development, especially since now I have committed to a July 9th launch date. That being said, my goal is (and has been) to make the best game I possibly can and I think adding this mechanic will help me to do that so...game on!
Before, the crimelord was a passive agent. He would just wait on the roof for the helicopter, and run towards it when it came, and that’s it. He would never get directly involved in the action or play an active role in delaying the vigilante. Well...that’s changing now.
And to make this happen, there will be a lot to do! I'll even have to redesign quite a few of the levels...but I truly think it will be worth it in the end.
Gosh...so much to do, so little time.
Anyway, life's good. In other news, it's Sunday Funday so I went for another hike today. I pulled a Forrest Gump and walked for a bit, then arrived at a destination, decided to walk a bit more etc, until I found myself deep in the mountains. It was pretty cool. Here's a couple of snapshots from today:
Unlike last time, I didn't get hopelessly lost, so at least I am improving in this regard.
I thought that game development was tough...until I tried profiteroles!
I think these weekend adventures have been good for me. Afterall, life can't always be about gamedev ;)