Between 16 Jan and 16 Feb, I received over 30 applications to be the artist(s) for my upcoming 2D tower defence game 'Forgive Me My Henchmen'.
I hoped that a lot of different artists would apply, but to have it actually happen was really humbling. I first of all wanted to give my thanks to everyone who took the time to lodge their application and I wish I could have selected more of you! Some of the artwork I received was absolutely mindblowing, so I wanted to showcase some of the best work I received (in my subjective opinion). Sorry to those who submitted work which isn't featured in this blog - I am in the enviable position of having so many artists apply, that to feature everyone would grind game development to a halt, so I've had to be more ruthless and exclusive than I'd like. So, in random order, here are some of my favorite applications:
Reiforce's application was one of the first I received, and also the first one to make me go 'woah'. The animations are silky smooth - I can't help but think of 'Crouching Tiger, Hidden Dragon' whenever I see them.
Check out more of Reiforce's work here.
So much pixelated goodness! Both his original work and also tributes (like God of War, Scorpion and Sub-Zero, etc.) blew my mind.
Check out more of Phil's work here.
When I saw ar7k's work, I realized that things had just been taken to the next level. I felt his characters perfectly balanced coolness, darkness, and humour. I can picture the hero crushing a henchman between his biceps in the name of freedom. His characters have a ton of personality, which I think is essential for this project.
You can check out more of ar7k's work here.
You can also follow him on twitter @actiondanger
David has had some really cool experience and it shows - seeing the full picture that David created was mindblowing - the different levels of the building, the helicopter. I can picture playing this game!
When I first saw Jonatan's portfolio, I didn't even know if he could do pixel art. Then he sent me some work that blew my mind. First of all, the background oozes character, and captured the kind of city that I felt this kind of game/story could take place in. The characters he created also each felt totally unique. Jonatan was creating art which I knew would be epic to experience and watch.
You can check out more of Jonatan's work here.
Nathan was the only guy to send me what could be the menu screen for 'Forgive Me My Henchmen'. That picture told a story, and I don't know how he made my game look so cool. Plus, his background work was stellar, and I like how he organized the GUI, and also creating an 'in use' button for each door is really smart. I wish I could borrow this guy's brain.
THE FINAL DECISION
In the end, I had so many quality applications that it was about finding the artists who brought a style which closely fit with what I had envisioned. Even though the game would have looked awesome no matter which one of these artists worked on it, I felt that Jonatan and Phil's style really captured the feel of what I'm looking for, so they will be the two artists for this project. They are going to really help bring the game alive and I'm stoked to be working with them.
Thanks again to everyone who took the time to apply - it's been great corresponding and talking with you, and I wish you the best. Cheers guys!