Hi, I'm Blake. my big project is a tower defence game called 'Forgive Me My Henchmen'. you play as a typical head 'bad guy', deploying henchmen and sabotaging a building to delay an unstoppable one-man army.
The application deadline to be the artist/animation guru for 'Forgive Me My Henchmen' has now passed.
I've received over 30 applications, and will spend the next week (from the 17th to the 24th) looking at all of them in more detail before I make my final decision.
To the artists who applied - I know most of you spent a lot of time/effort on these applications and I wanted to say - regardless of who I choose to work with - thank you. You guys have more artistic talent in your little fingers than I have in my whole body, and I appreciate all the time and effort you spent on this. I wish you the best for your future projects, and you can each expect to hear from me within the next week.
During applications, I've had quite a few people asking me for further details about the art style I am looking for. I thought I would quickly go into more detail about a suitable art style.
To a large extent, I want to be able to give artists creative freedom in terms of the look and aesthetic this game might need. I am not an artist myself, so a lot of decisions (in terms of looks etc) would be left up to you.
These are the limits that an artist must work within though for this project:
- The style of art (with the exception of backgrounds) must be pixel art: I am using GameMaker Studio for this project, which works really well for pixel art, but changing the project to make it compatible to other styles of art (such as vector art) can be a bit of a pain.
- The size of characters must be maximum 64 x 64 pixels: They can be smaller if need be.
- The characters should not have oversized heads: what big heads do is often make the characters look cute, which is not what I want for this project.
- The characters can't have tiny limbs: There will be a lot of punching/kicking/fighting sprites/animations. If the limbs are tiny, it will make the fighting difficult to see.
- It must be visually obvious when a character is punching with his left hand vs punching with his right hand.
This game parodies an over-the-top action movie, where explosions are huge, muscles are bulging, and testosterone levels are high. The game must be a lot of fun to watch.
If you have an idea what this might look like (and still fit into those limitations) I would love to see what you've got.
On that note, here is a gallery of some (but definitely not all) of the pixel art character style I've seen on the web which I think could potentially suit this project:
click images to see full scale
and here is some background art: (click to see full scale - also, Vector Graphics can be used for backgrounds)