I have felt the full spectrum of human emotion this month, haha. But really, the best way to explain this month is that it has been divided into two parts:
Eventually though, I got sick of feeling sorry for myself. The game itself was getting - and continues to get - amazing feedback. Furthermore, it was becoming clear that the major reason why the kickstarter failed was because my pre-marketing was shit, and there were simply things I failed to do. It was hard to keep on feeling sorry for myself when I realized that my success or failure was within my control. This is what has led to the second part.
2) Getting Back On The Horse
This part was difficult. On the day I started programming again, I remember not wanting to, but also knowing it was time.
I also decided to enter into another Ludum Dare Game Jam!
For those of you who don’t know what a Game Jam is, it is when a developer (or small team of developers) makes a game - start to finish - within a short time frame. In the Ludum Dare Game Jam, that time frame is 48 - 72 hours.
This was my second jam, and this game was a lot tougher to make than the first one, but I had fun with it. Equally as importantly, other people are having fun with it so that makes me happy :) It’s not a perfect game, but I think the idea has potential - what do you think?
Anyway, I’ll likely write about the game jam more in depth sometime. That’s an entry to look out for. Until then, cheers guys!
Follow the game's development on twitter (@FMMHenchmen), on facebook, or follow me on twitter @BlakeMcDeezy