Hi, I'm Blake. My first game was '89 Doors', a rage game where you escape mazes whilst being pursued by an insatiable creature of hunger, and now I'm working on a tower defence game called 'Forgive Me My Henchman', where you play as a typical head 'bad guy', deploying henchman and sabotaging a building in an effort to stop a one man army action hero.
This is the second time I have tried to design a tutorial for my game.
I knew I needed to correct these issues during my second attempt at developing a tutorial. That is why I started doing research and playing many different games, attempting to find out what made a tutorial effective. What I discovered is that - amongst other things - the best tutorials are engaging, and embrace ‘teaching without teaching’.
Thanks to both Extra Credits and Game Maker's Toolkit, both of whom have made great videos on how to design a good tutorial. The Extra Credits video can be found by clicking here, and the Game Maker's Toolkit video can be found by clicking here.
K, I better get back to work