Hi, I'm Blake. My first game was '89 Doors', a rage game where you escape mazes whilst being pursued by an insatiable creature of hunger, and now I'm working on a tower defence game called 'Forgive Me My Henchman', where you play as a typical head 'bad guy', deploying henchman and sabotaging a building in an effort to stop a one man army action hero.
"If iOS success is a lotto, Matthew Hall is the luckiest man alive."
Enter Matthew Hall: a guy who is (for the most part) consistently launching great - and commercially successful - games. How does he do it?
I found a link to an interview of Matthew Hall done by Mark Serrels and conducted by KotakuAU. It is simply golden, so I thought I should provide a link to it. You can find the link to the interview by clicking here.