Hi, I'm Blake. My first game was '89 Doors', a rage game where you escape mazes whilst being pursued by an insatiable creature of hunger, and now I'm working on a tower defence game called 'Forgive Me My Henchman', where you play as a typical head 'bad guy', deploying henchman and sabotaging a building in an effort to stop a one man army action hero.
I recently read an article by John Ardussi called ‘Games: Understanding What You Are Selling’. In the article, Ardussi correctly points out that the competition for people’s time is fiercer than ever, and how consequently the majority of games will simply not be successful (or even noticed). So how do you tip the odds in your favour?
I looked at all of these 7 tips, and realized that out of this list, there are two things I am not currently doing. These are:
1) Build an audience while you build the game
4) Get the word out
So what are the best ways to build an audience and get the word out? What methods have you tried and used? If you are a developer and did a great job of getting the word out, please comment on this post. It would be really cool to get a brainstorm/discussion going.
PS 1 - If there are enough comments, then I am happy to create an article compiling the best suggestions.
PS 2 - you can find a link to John Ardussi's article by clicking here.