Hi, I'm Blake. My first game was '89 Doors', a rage game where you escape mazes whilst being pursued by an insatiable creature of hunger, and now I'm working on a tower defence game called 'Forgive Me My Henchman', where you play as a typical head 'bad guy', deploying henchman and sabotaging a building in an effort to stop a one man army action hero.
Now and then, I want to draw attention to what I have been reading. This week, I read a short interview with one of the creators of Kingdom Rush: Alvaro Azofra
Amongst other things, he talks about the development process and provides some valuable marketing advice.
You can go to the interview link by clicking here.
Thanks to RayWenderlich for conducting such a great interview. Hopefully, one day they will want to interview me ;) K, I better get back to work!
"If iOS success is a lotto, Matthew Hall is the luckiest man alive."
Enter Matthew Hall: a guy who is (for the most part) consistently launching great - and commercially successful - games. How does he do it?
I found a link to an interview of Matthew Hall done by Mark Serrels and conducted by KotakuAU. It is simply golden, so I thought I should provide a link to it. You can find the link to the interview by clicking here.