Hi, I'm Blake. My first game was '89 Doors', a rage game where you escape mazes whilst being pursued by an insatiable creature of hunger, and now I'm working on a tower defence game called 'Forgive Me My Henchman', where you play as a typical head 'bad guy', deploying henchman and sabotaging a building in an effort to stop a one man army action hero.
I have been doing a branding course over the last three weeks. Recently, we had to do a branding exercise in which we try to arrive at the core idea of a brand. The model you use to do this is called the butterfly model.
I did this exercise, and it was really interesting – it made me reflect on my purpose and why I got into this business in the first place.
Up until 2013, my life was heading in a completely different direction. I was likely going to go into mediation, which (in case you haven’t heard about it) is a form of conflict resolution. It was that year I enrolled in my Masters of Peace and Conflict Studies degree.
Up until that point, I had a really small and amateurish understanding of what causes war, what causes peace, gender issues, social justice, human rights, etc. Doing this degree was like an awakening – my understanding of myself the world around me transformed.
This understanding – to a large extent – is what makes me unique.
What doing this exercise made me realize is that I want my games to reflect this understanding. I want them to explore delicate subjects and make relevant and important points, and I want my games to question the status quo. The outcome of this is that I want all people who play my games to be influenced for the better. Gaming should be an engaging and meaningful experience, and I want to play a big role in creating those experiences.
Have you tried this exercise? What did you learn about your purpose?
Hope you enjoyed the post and have an awesome week
What reaching this landmark means is that I can start to shift my focus from coding to level design and gameplay – this is when things start to get really fun!
Wish me luck!
PS - below is the first screenshot of my 'in development' game. It may look like an incomprehensible mess at the moment, but one day it will work like a well-oiled machine :)
I recently read an article by John Ardussi called ‘Games: Understanding What You Are Selling’. In the article, Ardussi correctly points out that the competition for people’s time is fiercer than ever, and how consequently the majority of games will simply not be successful (or even noticed). So how do you tip the odds in your favour?
I looked at all of these 7 tips, and realized that out of this list, there are two things I am not currently doing. These are:
1) Build an audience while you build the game
4) Get the word out
So what are the best ways to build an audience and get the word out? What methods have you tried and used? If you are a developer and did a great job of getting the word out, please comment on this post. It would be really cool to get a brainstorm/discussion going.
PS 1 - If there are enough comments, then I am happy to create an article compiling the best suggestions.
PS 2 - you can find a link to John Ardussi's article by clicking here.