Hi, I'm Blake. my big project is a tower defence game called 'Forgive Me My Henchmen'. you play as a typical head 'bad guy', deploying henchmen and sabotaging a building to delay an unstoppable one-man army.
Little did I know that an ant colony had moved into it. Thousands of ants were flung everywhere, larvae and all. It took me awhile to realize this too, so the poor interviewee is just watching me flinging ants like a crazy person while I tried to engage in small talk.
Friggin ants eh? Why are they so set on ruining my career? I wish I had an aardvark in my life.
So here's a list of the publisher attributes that resonated with me:
I now have a list of 8 publishers that I am really excited to send my game too. Even though we still have to spend time getting to know each other - and things may not work out - at least I get the feeling that there is potentially a beautiful relationship that could develop and flourish.
Let's hope at least a few of them swipe right on me too.
Woah...been awhile since I've done a monthly update! Let me bring you fellas up to speed!
I'm aiming to have a demo finished by next weekend! This demo won't be for everybody - I'll just be sending to key people working on the project, a select few gametesters, and then afterwards: publishers!
When it finally goes out to publishers, I'll let you know :)
Well played mum...well played.
After an autocorrect error led to me telling my mother that my new year's plans were to eat, donk, and be merry, I realized that 2019 would be my 'year of the donk'. What does that mean exactly? I don't know, but all I can say is that this year has been ridonkulous so far.
It's been especially ridonkulous in terms of health.
So far this year I have:
3) Caught the 'Good Boy' Fever: I decided to call it the good boy fever because it hit me hard Friday afternoon, and after leaving me bedridden and sweating all of Saturday and Sunday, I was feeling better by Sunday night - just in time to go back to work...in short, this fever prevented me from doing any of the shenanigans I had planned for the weekend...fuck.
All in all, I've had a really tough run health wise, and it's not even mid January yet.
But I gotta say - collapsing health aside - it has been a pretty entertaining year. I got a new SLR camera, so I'm spending time learning the craft! I'm taking close ups of flowers, I've got plans to shoot a couple of dew drops sometime...I'm going full amateur photographer! I'm gonna black and white that shit too.
I'm also happy to say I've made good progress with the game. It is finally - and eventually - coming together pretty nicely. I'm happy with the game up until about level 17, which is where I am now focusing my mental energy. A second demo should be ready to come out within the next month or two.
It's time to update you on some life stuff and some game stuff.
Unfortunately for me, I had stood on the entrance to an aggressive ant colony. Let me tell you, that was a bad day to wear flip flops...
(on another note, this is actually the third time I've been attacked by ants this year. First time. Second time. I am going to try and make 2019 a year free of ant attacks...that's my only goal for 2019).
Gaming has had to take a back seat while I focus on other things like my job, settling in, and fending off ant attacks. But I usually get to spend an hour or two each day working on the project, and I'm happy to say that even though I can't work on it like I once did, I am still moving forward.
Some of the biggest changes since I last wrote are that:
1) I've put publishers on hold - When I first started contacting publishers, I had a demo of 8 playable levels. Even though they have liked what they've played, most want to see a closer to finished product before they go ahead with anything. So currently, my goal is to make all 20+ levels playable before I contact publishers again. So far, I've developed the game to about level 15.
It has been interesting transitioning from a period where this game was my life, to a period where this game is only a part of my life...I think it has been healthy for me. Even though it has definitely delayed the game's release, it has been good for my perspective.
I am also infinitely glad that I haven't given up (and have no plans to). I know a lot of people are counting on this game being released (which is a big motivator to keep on working on this project), but perhaps the biggest reason why I haven't given up on this project is that - despite the challenges - working on it is a process that brings me a lot of joy. I hope this project can do the same for others one day.
Until then, I better get back to it, and will keep you updated with any big updates 🙂